Final high poly for Nabooru.
Next on the docket is to take her into 3D Coat and retopologize her to get a game-resolution mesh. I’m not sure what polycount I’m going to shoot for, off the cuff, I’d say in the 50k - 75k range.
Posts tagged Gerudo
Final high poly for Nabooru.
Next on the docket is to take her into 3D Coat and retopologize her to get a game-resolution mesh. I’m not sure what polycount I’m going to shoot for, off the cuff, I’d say in the 50k - 75k range.
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I’m working on Nabooru, from Legend of Zelda: Ocarina of Time, high-poly sculpt in zbrush.
The trick, is to get her looking like Nabooru before all the Gerudo accoutrements are added on. Like her earrings, and her head jewel, and her blazing red Gerudo ponytail, and the eyeshadow.
How am I doing?